Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Suits | +-- UnrealI.ToxinSuit
Variables Summary |
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Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary |
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Inherited Functions from UnrealShare.Suits |
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PickupFunction |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Defaultproperties |
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defaultproperties { PickupMessage="You picked up the Toxin Suit" PickupViewMesh=LodMesh'UnrealI.ToxSuit' ProtectionType1=Corroded Charge=50 ArmorAbsorption=50 bIsAnArmor=True AbsorptionPriority=6 PickupSound=Sound'UnrealShare.Pickups.suitsnd' DrawType=DT_Mesh Mesh=LodMesh'UnrealI.ToxSuit' CollisionRadius=30.000000 CollisionHeight=30.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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