| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealI.Sludge
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Init Source code |
|---|
|
auto state Init |
| Defaultproperties |
|---|
defaultproperties { AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You picked up 25 Kilos of Tarydium Sludge" PickupViewMesh=LodMesh'UnrealI.sludgemesh' MaxDesireability=0.220000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealI.Icons.I_SludgeAmmo' Mesh=LodMesh'UnrealI.sludgemesh' CollisionRadius=22.000000 CollisionHeight=15.000000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||