Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.ScriptedPawn | +-- UnrealShare.Skaarj | +-- UnrealI.SkaarjTrooper | +-- UnrealI.SkaarjOfficer
Variables Summary |
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Inherited Variables from UnrealI.SkaarjTrooper |
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duckTime, myWeapon, WeaponType |
Inherited Variables from UnrealShare.Skaarj |
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AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
Functions Summary |
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Inherited Functions from UnrealI.SkaarjTrooper |
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AnimEnd, BeginState, Bump, CanFireAtEnemy, ChangedWeapon, Died, EndState, KeepAttacking, PlayChallenge, PlayCock, PlayFiring, PlayLanded, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayVictoryDance, PreBeginPlay, SetHome, Shield, TakeDamage, TossWeapon, TryToDuck, WarnTarget |
Defaultproperties |
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defaultproperties { WeaponType=Class'UnrealI.Razorjack' Health=200 Skin=Texture'UnrealI.Skins.sktrooper3' DrawScale=1.100000 Fatness=140 CollisionRadius=35.000000 CollisionHeight=46.000000 Mass=150.000000 Buoyancy=150.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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