Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.ScriptedPawn | +-- UnrealShare.Skaarj | +-- UnrealShare.SkaarjWarrior | +-- UnrealI.SkaarjBerserker
Variables Summary |
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Inherited Variables from UnrealShare.SkaarjWarrior |
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Blade |
Inherited Variables from UnrealShare.Skaarj |
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AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
Functions Summary | ||
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eAttitude | AttitudeToCreature (Pawn Other)) | |
WhatToDoNext (name LikelyState, name LikelyLabel)) |
Inherited Functions from UnrealShare.SkaarjWarrior |
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CanFireAtEnemy, PlayChallenge, PlayCock, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayThreatening, PlayVictoryDance, PostBeginPlay, SpawnTwoShots, TryToDuck |
Functions Detail |
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Defaultproperties |
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defaultproperties { LungeDamage=40 SpinDamage=40 ClawDamage=20 VoicePitch=0.300000 Aggressiveness=0.800000 Health=320 Skill=1.000000 CombatStyle=1.000000 Skin=Texture'UnrealI.Skins.Skaarjw2' DrawScale=1.200000 Fatness=150 CollisionHeight=56.000000 Mass=180.000000 Buoyancy=180.000000 RotationRate=(Yaw=50000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |