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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- UnrealI.RazorAmmo
Variables Summary | |
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bool | bOpened |
Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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Landed (vector HitNormal)) Pickup | ||
Touch (Actor Other )) Pickup |
Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
Landed, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoAmount=25 MaxAmmo=75 UsedInWeaponSlot(7)=1 PickupMessage="You picked up Razor Blades" PickupViewMesh=LodMesh'UnrealI.RazorAmmoMesh' MaxDesireability=0.220000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealI.Icons.I_RazorAmmo' Physics=PHYS_Falling Mesh=LodMesh'UnrealI.RazorAmmoMesh' CollisionRadius=20.000000 CollisionHeight=10.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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