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UnrealI.NaliPlayer

Extends
UnrealIPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealI.NaliPlayer

Variables Summary
Inherited Variables from UnrealShare.UnrealIPlayer
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastMessageWindow, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[50], ZoomLevel

Functions Summary
function BeginState ()))
PlayerSwimming
function EndState ()))
FeigningDeath
function EndState ()))
PlayerWalking
function Fire (optional float F ))
PlayerWalking
function Landed (vector HitNormal))
FeigningDeath
function NormallyVisible ()))
function PlayCrawling ()))
function PlayDuck ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayDying (name DamageType, vector HitLocation))
FeigningDeath
event PlayerTick (float DeltaTime ))
FeigningDeath
function PlayFeignDeath ()))
function PlayFiring ()))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayInAir ()))
function PlayLanded (float impactVel))
function PlayLeftHit (float tweentime))
function PlayRightHit (float tweentime))
function PlayRising ()))
function PlayRunning ()))
function PlaySwimming ()))
function PlayTakeHit (float tweentime, vector HitLoc, int Damage))
FeigningDeath
function PlayTurning ()))
function PlayWaiting ()))
function PlayWalking ()))
function PlayWeaponSwitch (Weapon NewWeapon))
function ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot))
PlayerWalking
function SwimAnimUpdate (bool bNotForward))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
PlayerWalking
function TweenToRunning (float tweentime))
function TweenToSwimming (float tweentime))
function TweenToWaiting (float tweentime))
function TweenToWalking (float tweentime))
Inherited Functions from UnrealShare.UnrealIPlayer
ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplaceText, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetNGSecret, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange

States Summary
FeigningDeath Source code
state FeigningDeath
EndState, Landed, PlayDying, PlayerTick, PlayTakeHit
PlayerSwimming Source code
state PlayerSwimming
BeginState
PlayerWalking Source code
state PlayerWalking
EndState, Fire, ProcessMove, TakeDamage


Functions Detail

BeginState PlayerSwimming Source code

function BeginState ( ) )

EndState FeigningDeath Source code

function EndState ( ) )

EndState PlayerWalking Source code

function EndState ( ) )

Fire PlayerWalking Source code

exec function Fire ( optional float F ) )

Landed FeigningDeath Source code

function Landed ( vector HitNormal) )

NormallyVisible Source code

function NormallyVisible ( ) )

PlayCrawling Source code

function PlayCrawling ( ) )

PlayDuck Source code

function PlayDuck ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayDying FeigningDeath Source code

function PlayDying ( name DamageType, vector HitLocation) )

PlayerTick FeigningDeath Source code

event PlayerTick ( float DeltaTime ) )

PlayFeignDeath Source code

function PlayFeignDeath ( ) )

PlayFiring Source code

function PlayFiring ( ) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayInAir Source code

function PlayInAir ( ) )

PlayLanded Source code

function PlayLanded ( float impactVel) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayRising Source code

function PlayRising ( ) )

PlayRunning Source code

function PlayRunning ( ) )

PlaySwimming Source code

function PlaySwimming ( ) )

PlayTakeHit FeigningDeath Source code

function PlayTakeHit ( float tweentime, vector HitLoc, int Damage) )

PlayTurning Source code

function PlayTurning ( ) )

PlayWaiting Source code

function PlayWaiting ( ) )

PlayWalking Source code

function PlayWalking ( ) )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon) )

ProcessMove PlayerWalking Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) )

SwimAnimUpdate Source code

function SwimAnimUpdate ( bool bNotForward) )

TakeDamage PlayerWalking Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

TweenToRunning Source code

function TweenToRunning ( float tweentime) )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime) )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime) )

TweenToWalking Source code

function TweenToWalking ( float tweentime) )


Defaultproperties

defaultproperties
{
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Male.MGasp1'
     Footstep1=Sound'UnrealShare.Cow.walkC'
     Footstep2=Sound'UnrealShare.Cow.walkC'
     Footstep3=Sound'UnrealShare.Cow.walkC'
     HitSound3=Sound'UnrealShare.Nali.injur1n'
     HitSound4=Sound'UnrealShare.Nali.injur2n'
     Die2=Sound'UnrealShare.Nali.death2n'
     Die3=Sound'UnrealShare.Nali.death2n'
     Die4=Sound'UnrealShare.Nali.death2n'
     GaspSound=Sound'UnrealShare.Male.MGasp2'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     CarcassType=Class'UnrealShare.NaliCarcass'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     bSinglePlayer=False
     GroundSpeed=320.000000
     JumpZ=360.000000
     BaseEyeHeight=32.000000
     EyeHeight=32.000000
     Health=80
     HitSound1=Sound'UnrealShare.Nali.fear1n'
     HitSound2=Sound'UnrealShare.Nali.cringe2n'
     Die=Sound'UnrealShare.Nali.death1n'
     MenuName="Nali"
     Skin=Texture'UnrealShare.Skins.JNali1'
     Mesh=LodMesh'UnrealI.Nali2'
     CollisionRadius=24.000000
     CollisionHeight=48.000000
     Buoyancy=98.000000
}

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Creation time: Fr 7.6.2013 13:14:39.373 - Created with UnCodeX