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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealI.MercCarcass
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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bool | AllowChunk (int N, name A)) | |
ForceMeshToExist ())) |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { bodyparts(0)=LodMesh'UnrealI.MercLeg' bodyparts(1)=LodMesh'UnrealI.MercPart' bodyparts(2)=LodMesh'UnrealI.MercGun' bodyparts(3)=LodMesh'UnrealI.MercPart' bodyparts(4)=LodMesh'UnrealI.MercLeg' bodyparts(5)=LodMesh'UnrealI.MercHead' ZOffset(1)=0.000000 ZOffset(4)=-0.500000 ZOffset(5)=-0.500000 bGreenBlood=True LandedSound=Sound'UnrealI.Mercenary.thumpmr' AnimSequence=Death Mesh=LodMesh'UnrealI.Merc' CollisionRadius=35.000000 CollisionHeight=48.000000 Mass=150.000000 Buoyancy=140.000000 } |
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