Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.BigRock | +-- UnrealI.Magma
Variables Summary | |
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float | BurnTime |
float | InitialBrightness |
float | LastSmokeTime |
float | PassedTime |
Magma | |
float | DelaySmoke |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | Timer ())) |
Inherited Functions from UnrealI.BigRock |
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HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
HitWall |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LifeSpan=15.000000 bBlockActors=True bBlockPlayers=True LightType=LT_Steady LightBrightness=130 LightHue=120 LightSaturation=200 LightRadius=30 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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