- Extends
- ScriptedPawn
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealShare.ScriptedPawn
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+-- UnrealI.Krall
Direct Known Subclasses:
KrallElite, LeglessKrall
Inherited Variables from UnrealShare.ScriptedPawn |
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed |
Inherited Variables from Engine.Pawn |
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAdvancedTactics, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bCountJumps, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bViewTarget, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SelectionMesh, Shadow, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialMesh, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon |
Inherited Functions from UnrealShare.ScriptedPawn |
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange |
Inherited Functions from Engine.Pawn |
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, AlterDestination, BaseChange, BecomeViewTarget, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckValidSkinPackage, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientPutDown, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetMultiSkin, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreSetMovement, ReceiveLocalizedMessage, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMesh, SetMovementPhysics, SetMultiSkin, SetSkinElement, ShakeView, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TakeFallingDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, UpdateTactics, WaitForLanding, WalkTexture, WarnTarget |
var bool AttackSuccess;
var bool bHasDice;
var bool bHeldDice;
var float LastDuckTime;
var name phrase;
var byte phrasesyllable;
var float voicePitch;
Krall
var(
Krall)
bool bDicePlayer;
var(
Krall)
bool bSleeping;
var(
Krall)
bool bSpearToss;
var(
Krall)
float MinDuckTime;
var(
Krall)
byte PoundDamage;
var(
Krall)
byte StrikeDamage;
var(
Krall)
byte ThrowDamage;
Sounds
var(Sounds) sound die2;
var(Sounds) sound spearHit;
var(Sounds) sound spearThrow;
var(Sounds) sound strike1;
var(Sounds) sound strike2;
var(Sounds) sound syllable1;
var(Sounds) sound syllable2;
var(Sounds) sound syllable3;
var(Sounds) sound syllable4;
var(Sounds) sound syllable5;
var(Sounds) sound syllable6;
var(Sounds) sound twirl;
function bool CanFireAtEnemy ( ) )
function GrabDice ( ) )
function PlayAcquisitionSound ( ) )
function PlayChallenge ( ) )
function PlayDive ( ) )
function PlayFearSound ( ) )
function PlayInAir ( ) )
function PlayLanded ( float impactVel) )
function PlayMeleeAttack ( ) )
function PlayMovingAttack ( ) )
function PlayOutOfWater ( ) )
function PlayPatrolStop ( ) )
function PlayRangedAttack ( ) )
function PlayRoamingSound ( ) )
function PlayRunning ( ) )
function PlaySwimming ( ) )
function PlayTakeHit (
float tweentime,
vector HitLoc,
int damage) )
function PlayThreatening ( ) )
function PlayThreateningSound ( ) )
function PlayTurning ( ) )
function PlayVictoryDance ( ) )
function PlayWaiting ( ) )
function PlayWaitingAmbush ( ) )
function PlayWalking ( ) )
function PoundDamageTarget ( ) )
function PreBeginPlay ( ) )
function SetMovementPhysics ( ) )
function ShotMove ( ) )
function Carcass SpawnCarcass ( ) )
function SpawnShot ( ) )
function Speak ( ) )
function SpeechTimer ( ) )
function StrikeDamageTarget ( ) )
function ThrowDamageTarget ( ) )
function ThrowDice ( ) )
function ThrowTarget ( ) )
function TryToDuck (
vector duckDir,
bool bReversed) )
function TweenToFalling ( ) )
function TweenToFighter ( float tweentime) )
function TweenToPatrolStop ( float tweentime) )
function TweenToRunning ( float tweentime) )
TweenToRunning TacticalMove Source code
function TweenToRunning ( float tweentime) )
function TweenToSwimming ( float tweentime) )
function TweenToWaiting ( float tweentime) )
function TweenToWalking ( float tweentime) )
function ZoneChange (
ZoneInfo newZone) )
defaultproperties
{
StrikeDamage=20
ThrowDamage=30
PoundDamage=20
bSpearToss=True
Strike1=Sound'UnrealI.Krall.strike1k'
Strike2=Sound'UnrealI.Krall.strike1k'
Twirl=Sound'UnrealI.Krall.staflp4k'
syllable1=Sound'UnrealI.Krall.syl1kr'
syllable2=Sound'UnrealI.Krall.syl2kr'
syllable3=Sound'UnrealI.Krall.syl3kr'
syllable4=Sound'UnrealI.Krall.syl4kr'
syllable5=Sound'UnrealI.Krall.syl5kr'
syllable6=Sound'UnrealI.Krall.syl6kr'
Die2=Sound'UnrealI.Krall.death2k'
spearHit=Sound'UnrealI.Krall.hit2k'
spearThrow=Sound'UnrealI.Krall.throw1k'
MinDuckTime=8.000000
CarcassType=Class'UnrealI.KrallCarcass'
Aggressiveness=0.500000
RefireRate=0.500000
bHasRangedAttack=True
bMovingRangedAttack=True
bLeadTarget=False
RangedProjectile=Class'UnrealI.KraalBolt'
Acquire=Sound'UnrealI.Krall.chlng1k'
Fear=Sound'UnrealI.Krall.chlng2k'
Threaten=Sound'UnrealI.Krall.chlng2k'
MeleeRange=50.000000
GroundSpeed=240.000000
AirSpeed=240.000000
AccelRate=500.000000
JumpZ=360.000000
HearingThreshold=0.000000
Health=180
Intelligence=BRAINS_HUMAN
HitSound1=Sound'UnrealI.Krall.injur1k'
HitSound2=Sound'UnrealI.Krall.injur2k'
Die=Sound'UnrealI.Krall.death1k'
CombatStyle=0.800000
AmbientSound=Sound'UnrealI.Krall.amb1kr'
DrawType=DT_Mesh
Mesh=LodMesh'UnrealI.KrallM'
TransientSoundVolume=1.500000
CollisionRadius=25.000000
CollisionHeight=46.000000
Mass=140.000000
Buoyancy=140.000000
RotationRate=(Pitch=3072,Yaw=60000,Roll=0)
}
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Creation time: Fr 7.6.2013 13:14:37.579 - Created with
UnCodeX