defaultproperties
{
AmmoName=Class'UnrealI.Sludge'
PickupAmmoCount=25
bAltWarnTarget=True
FireOffset=(X=12.000000,Y=-9.000000,Z=-16.000000)
ProjectileClass=Class'UnrealShare.BioGel'
AltProjectileClass=Class'UnrealShare.BigBiogel'
AIRating=0.600000
RefireRate=0.900000
AltRefireRate=0.700000
FireSound=Sound'UnrealI.BioRifle.GelShot'
AltFireSound=Sound'UnrealI.BioRifle.GelShot'
CockingSound=Sound'UnrealI.BioRifle.GelLoad'
SelectSound=Sound'UnrealI.BioRifle.GelSelect'
Misc1Sound=Sound'UnrealI.BioRifle.GelLoad'
Misc2Sound=Sound'UnrealI.BioRifle.GelDrip'
DeathMessage="%o drank a glass of %k's dripping green load."
AutoSwitchPriority=8
InventoryGroup=8
PickupMessage="You got the GES BioRifle"
ItemName="GES Bio Rifle"
PlayerViewOffset=(X=2.000000,Y=-0.700000,Z=-1.150000)
PlayerViewMesh=LodMesh'UnrealI.BRifle'
PickupViewMesh=LodMesh'UnrealI.BRiflePick'
ThirdPersonMesh=LodMesh'UnrealI.BRifle3'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.BRiflePick'
bNoSmooth=False
CollisionRadius=28.000000
CollisionHeight=15.000000
}
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