Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.ForceField
Variables Summary | |
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ForceFieldProj | r |
vector | X |
vector | Y |
vector | Z |
ForceField | |
String | M_NoRoom |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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BeginState ())) Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { M_NoRoom="No room to activate force field." bActivatable=True bDisplayableInv=True PickupMessage="You picked up the Force Field" RespawnTime=20.000000 PickupViewMesh=LodMesh'UnrealI.ForceFieldPick' Charge=130 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.FieldSnd' DeActivateSound=Sound'UnrealI.Pickups.fFieldh2' Icon=Texture'UnrealI.Icons.I_ForceField' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.ForceFieldPick' AmbientGlow=78 CollisionRadius=8.000000 CollisionHeight=22.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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