| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealI.Dampener
| Variables Summary |
|---|
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | EndState ())) Activated | |
![]() | Timer ())) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| EndState, Timer |
| DeActivated Source code |
|---|
|
state DeActivated |
| Functions Detail |
|---|
EndState Activated Source code
Timer Activated Source code| Defaultproperties |
|---|
defaultproperties { ExpireMessage="Acoustic dampener has run out." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You got the Acoustic Dampener" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealI.DampenerM' Charge=200 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.dampndea' DeActivateSound=Sound'UnrealI.Pickups.DampSnd' Icon=Texture'UnrealI.Icons.I_Dampener' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.DampenerM' AmbientGlow=69 CollisionRadius=15.000000 CollisionHeight=10.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||