AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity |