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UMenu.UMenuNewGameClientWindow

Extends
UMenuPageWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UWindow.UWindowPageWindow
               |   
               +-- UMenu.UMenuPageWindow
                  |   
                  +-- UMenu.UMenuNewGameClientWindow

Direct Known Subclasses:

UMenuConfigCoopGameClientWindow

Variables Summary
UWindowSmallButtonOKButton
UWindowComboControlSkillCombo
stringSkillHelp
UMenuLabelControlSkillLabel
stringSkillStrings[4]
stringSkills[4]
stringSkillText
stringStartMap
Inherited Variables from UWindow.UWindowPageWindow
OwnerTab

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function Created ()))
function Notify (UWindowDialogControl C, byte E))
function OKClicked ()))
function SkillChanged ()))
Inherited Functions from UMenu.UMenuPageWindow
Notify, Paint
Inherited Functions from UWindow.UWindowPageWindow
RightClickTab


Variables Detail

OKButton Source code

var UWindowSmallButton OKButton;

SkillCombo Source code

var UWindowComboControl SkillCombo;

SkillHelp Source code

var localized string SkillHelp;

SkillLabel Source code

var UMenuLabelControl SkillLabel;

SkillStrings[4] Source code

var localized string SkillStrings[4];

Skills[4] Source code

var localized string Skills[4];

SkillText Source code

var localized string SkillText;

StartMap Source code

var string StartMap;


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Created Source code

function Created ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

OKClicked Source code

function OKClicked ( ) )

SkillChanged Source code

function SkillChanged ( ) )


Defaultproperties

defaultproperties
{
     StartMap="..\maps\Vortex2.unr"
     SkillText="Skill Level:"
     Skills(0)="Easy"
     Skills(1)="Medium"
     Skills(2)="Hard"
     Skills(3)="Unreal"
     SkillStrings(0)="Tourist mode."
     SkillStrings(1)="Ready for some action!"
     SkillStrings(2)="Not for the faint of heart."
     SkillStrings(3)="Death wish."
     SkillHelp="Select the difficulty you wish to play at."
}

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Creation time: Fr 7.6.2013 13:15:16.926 - Created with UnCodeX