UBrowser.UBrowserServerList
- Extends
- UWindowList
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowList
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+-- UBrowser.UBrowserServerList
Direct Known Subclasses:
UTBrowserServerList
Inherited Variables from UWindow.UWindowList |
bItemOrderChanged, BranchLeft, BranchRight, bSortSuspended, bSuspendableSort, bTreeSort, CompareCount, CurrentSortItem, InternalCount, Last, Next, ParentNode, Prev, Sentinel |
Functions Summary |
| | AppendItem (UWindowList L))
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| | CancelPing ()))
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| int | Compare (UWindowList T, UWindowList B))
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| | ConsiderForSubsets ()))
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| UWindowList | CopyExistingListItem (Class<UWindowList> ItemClass, UWindowList SourceItem))
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| bool | DecodeServerProperties (string Data))
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| | DestroyListItem ()))
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| UBrowserServerList | FindExistingServer (string FindIP, int FindQueryPort))
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| PlayerPawn | GetPlayerOwner ()))
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| | InvalidatePings ()))
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| | PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort))
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| | PingNext (bool bInitial, bool bNoSort))
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| | PingServer (bool bInitial, bool bJustThisServer, bool bNoSort))
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| | PingServers (bool bInitial, bool bNoSort))
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| | QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg))
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| | Remove ()))
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| | ServerStatus ()))
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| | StatusDone (bool bSuccess))
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| | UpdateServerCount ()))
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Inherited Functions from UWindow.UWindowList |
Append, AppendItem, AppendListCopy, Clear, Compare, ContinueSort, CopyExistingListItem, Count, CountShown, CreateItem, DestroyList, DestroyListItem, DisconnectList, DoAppendItem, FindEntry, GraftLeft, GraftRight, Insert, InsertAfter, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, LeftMost, MoveItemSorted, Remove, RightMost, SetupSentinel, ShowThisItem, Sort, Tick, Validate |
var bool bKeepDescription;
var bool bLocalServer;
var bool bNeedUpdateCount;
var bool bNoInitalPing;
var bool bOldServer;
var bool bPinged;
var bool bPingFailed;
var bool bPinging;
var string Category;
var string GameMode;
var string GameName;
var int GamePort;
var string GameType;
var int GameVer;
var string HostName;
var string IP;
var string MapDisplayName;
var string MapName;
var string MapTitle;
var int MaxPlayers;
var config int MaxSimBroadbandPing;
var config int MaxSimultaneousPing;
var int MinNetVer;
var int NumPlayers;
var float Ping;
var int PlayerListSortColumn;
var int QueryPort;
var int TotalMaxPlayers;
var int TotalPlayers;
var int TotalServers;
function CancelPing ( ) )
function ConsiderForSubsets ( ) )
DecodeServerProperties Source code
function bool DecodeServerProperties ( string Data) )
function DestroyListItem ( ) )
function InvalidatePings ( ) )
function PingDone ( bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort) )
function PingNext ( bool bInitial, bool bNoSort) )
function PingServer ( bool bInitial, bool bJustThisServer, bool bNoSort) )
function PingServers ( bool bInitial, bool bNoSort) )
function Remove ( ) )
function ServerStatus ( ) )
function StatusDone ( bool bSuccess) )
function UpdateServerCount ( ) )
defaultproperties
{
MaxSimultaneousPing=10
MaxSimBroadbandPing=20
PlayerListSortColumn=1
}
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Creation time: Fr 7.6.2013 13:15:14.087 - Created with
UnCodeX