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UBrowser.UBrowserGSpyLink

Extends
UBrowserBufferedTcpLink

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.InternetInfo
         |   
         +-- IpDrv.InternetLink
            |   
            +-- IpDrv.TcpLink
               |   
               +-- UBrowser.UBrowserBufferedTcpLink
                  |   
                  +-- UBrowser.UBrowserGSpyLink

Constants Summary
FoundSecret=2
FoundSecureRequest=1
NextAddress=4
NextIP=3

Variables Summary
boolbOpened
stringCouldNotConnectError
stringGameName
stringMasterServerAddress
IpAddrMasterServerIpAddr
intMasterServerTCPPort
intMasterServerTimeout
UBrowserGSpyFactOwnerFactory
intRegion
stringResolveFailedError
stringTimeOutError
Inherited Variables from UBrowser.UBrowserBufferedTcpLink
bWaiting, CR, CRLF, InputBuffer, LF, OutputBuffer, WaitForCountChars, WaitingFor, WaitMatchData, WaitResult, WaitTimeoutTime
Inherited Variables from IpDrv.TcpLink
AcceptClass, LinkState, RemoteAddr, SendFIFO

Enumerations Summary
Inherited Enumerations from IpDrv.TcpLink
ELinkState

Functions Summary
function BeginPlay ()))
event Closed ()))
function DoBufferQueueIO ()))
function GotMatch (int MatchData))
function GotMatchTimeout (int MatchData))
function HandleServer (string Text))
event Opened ()))
function Resolved (IpAddr Addr ))
function ResolveFailed ()))
function Start ()))
function Tick (float DeltaTime))
function Tick (float Delta))
FoundSecretState
event Timer ()))
Inherited Functions from UBrowser.UBrowserBufferedTcpLink
DoBufferQueueIO, GotMatch, GotMatchTimeout, ParseDelimited, PeekChar, ReadBufferedLine, ReadChar, ReceivedText, ResetBuffer, SendBufferedData, WaitFor, WaitForCount
Inherited Functions from IpDrv.TcpLink
Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText

States Summary
Done Source code
state Done
FoundSecretState Source code
state FoundSecretState
Tick


Constants Detail

FoundSecret Source code

const FoundSecret = 2;

FoundSecureRequest Source code

const FoundSecureRequest = 1;

NextAddress Source code

const NextAddress = 4;

NextIP Source code

const NextIP = 3;


Variables Detail

bOpened Source code

var bool bOpened;

CouldNotConnectError Source code

var localized string CouldNotConnectError;

GameName Source code

var string GameName;

MasterServerAddress Source code

var string MasterServerAddress;

MasterServerIpAddr Source code

var IpAddr MasterServerIpAddr;

MasterServerTCPPort Source code

var int MasterServerTCPPort;

MasterServerTimeout Source code

var int MasterServerTimeout;

OwnerFactory Source code

var UBrowserGSpyFact OwnerFactory;

Region Source code

var int Region;

ResolveFailedError Source code

var localized string ResolveFailedError;

TimeOutError Source code

var localized string TimeOutError;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Closed Source code

event Closed ( ) )

DoBufferQueueIO Source code

function DoBufferQueueIO ( ) )

GotMatch Source code

function GotMatch ( int MatchData) )

GotMatchTimeout Source code

function GotMatchTimeout ( int MatchData) )

HandleServer Source code

function HandleServer ( string Text) )

Opened Source code

event Opened ( ) )

Resolved Source code

function Resolved ( IpAddr Addr ) )

ResolveFailed Source code

function ResolveFailed ( ) )

Start Source code

function Start ( ) )

Tick Source code

function Tick ( float DeltaTime) )

Tick FoundSecretState Source code

function Tick ( float Delta) )

Timer Source code

event Timer ( ) )


Defaultproperties

defaultproperties
{
     ResolveFailedError="The master server could not be resolved: "
     TimeOutError="Timeout talking to the master server"
     CouldNotConnectError="Connecting to the master server timed out: "
}

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Creation time: Fr 7.6.2013 13:15:12.870 - Created with UnCodeX