- Extends
- UdpLink
- Modifiers
- config
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.InternetInfo
|
+-- IpDrv.InternetLink
|
+-- IpDrv.UdpLink
|
+-- IpServer.UdpServerQuery
Functions Summary |
| string | GetBasic ()))
|
| string | GetGameProperty (string Prop ))
|
| string | GetInfo ()))
|
| string | GetLevelProperty (string Prop ))
|
| string | GetPlayer (PlayerPawn P, int PlayerNum ))
|
| string | GetPlayerProperty (string Prop ))
|
| string | GetRules ()))
|
| bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ))
|
| string | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum ))
|
| | PostBeginPlay ()))
|
| | PreBeginPlay ()))
|
| | ReceivedText (IpAddr Addr, string Text ))
|
| bool | SendAPacket (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
|
| bool | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket))
|
| bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, out int PacketNum, int bFinalPacket))
|
bRestartServerOnPortSwap Source code
var globalconfig bool bRestartServerOnPortSwap;
var int CurrentQueryNum;
var globalconfig string GameName;
var globalconfig int MinNetVer;
var globalconfig int OldQueryPortNumber;
var string ReplyData;
UdpServerQuery
function string GetBasic ( ) )
function string GetGameProperty ( string Prop ) )
function string GetInfo ( ) )
function string GetLevelProperty ( string Prop ) )
function string GetPlayer (
PlayerPawn P,
int PlayerNum ) )
function string GetPlayerProperty ( string Prop ) )
function string GetRules ( ) )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket ) )
function string ParseQuery (
IpAddr Addr,
coerce string Query,
int QueryNum,
out int PacketNum ) )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
event ReceivedText (
IpAddr Addr,
string Text ) )
function bool SendAPacket (
IpAddr Addr,
int QueryNum,
out int PacketNum,
int bFinalPacket) )
function bool SendPlayers (
IpAddr Addr,
int QueryNum,
out int PacketNum,
int bFinalPacket) )
function bool SendQueryPacket (
IpAddr Addr,
coerce string SendString,
int QueryNum,
out int PacketNum,
int bFinalPacket) )
defaultproperties
{
QueryName=MasterUplink
GameName="ut"
RemoteRole=ROLE_None
}
|
Creation time: Fr 7.6.2013 13:15:14.446 - Created with
UnCodeX