- Extends
- ZoneInfo
- Modifiers
- native nativereplication
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ZoneInfo
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+-- Engine.LevelInfo
Inherited Variables from Engine.ZoneInfo |
AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity |
Enumerations Summary |
ELevelAction LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching |
ENetMode NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client |
var int AIProfile[8];
var float AvgAITime;
var bool bAggressiveLOD;
var bool bAllowFOV;
var bool bBegunPlay;
var bool bDropDetail;
var bool bHighDetailMode;
var config bool bLowRes;
var bool bNextItems;
var bool bNoCheating;
var bool bPlayersOnly;
var bool bStartup;
var string ComputerName;
var transient int Day;
var transient int DayOfWeek;
var string EngineVersion;
var transient int Hour;
var int HubStackLevel;
var transient int Millisecond;
var string MinNetVersion;
var transient int Minute;
var transient int Month;
var float NextSwitchCountdown;
var string NextURL;
var string Pauser;
var transient int Second;
var float TimeSeconds;
var string VisibleGroups;
var transient int Year;
Audio
var(Audio) const byte CdTrack;
var(Audio) float PlayerDoppler;
var(Audio) const music Song;
var(Audio) const byte SongSection;
LevelInfo
var(
LevelInfo)
localized string IdealPlayerCount;
var(
LevelInfo)
localized string LevelEnterText;
enum ELevelAction
{
LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching
};
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client
};
native simulated function string GetAddressURL ( )
native simulated function string GetLocalURL ( )
event ServerTravel ( string URL, bool bItems ) )
defaultproperties
{
TimeDilation=1.000000
Title="Untitled"
VisibleGroups="None"
bHighDetailMode=True
CdTrack=255
Brightness=1.000000
DefaultTexture=Texture'Engine.DefaultTexture'
bHiddenEd=True
}
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Creation time: Fr 7.6.2013 13:14:37.891 - Created with
UnCodeX