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Editor.TerrainBuilder

Extends
BrushBuilder

Core.Object
|   
+-- Editor.BrushBuilder
   |   
   +-- Editor.TerrainBuilder

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
TerrainBuilder
floatBreadth
intDepthSegments
nameGroupName
floatHeight
floatWidth
intWidthSegments
Inherited Variables from Editor.BrushBuilder
BitmapFilename, Group, MergeCoplanars, Polys, ToolTip, Vertices
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Editor.BrushBuilder
BuilderPoly
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
eventbool Build ()))
function BuildTerrain (int Direction, float dx, float dy, float dz, int WidthSeg, int DepthSeg ))
Inherited Functions from Editor.BrushBuilder
BadParameters, BeginBrush, Build, EndBrush, GetPolyCount, GetVertex, GetVertexCount, Poly3i, Poly4i, PolyBegin, PolyEnd, Polyi, Vertex3f, Vertexv
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

TerrainBuilder

Breadth Source code

var(TerrainBuilder) float Breadth;

DepthSegments Source code

var(TerrainBuilder) int DepthSegments;

GroupName Source code

var(TerrainBuilder) name GroupName;

Height Source code

var(TerrainBuilder) float Height;

Width Source code

var(TerrainBuilder) float Width;

WidthSegments Source code

var(TerrainBuilder) int WidthSegments;


Functions Detail

Build Source code

event bool Build ( ) )

BuildTerrain Source code

function BuildTerrain ( int Direction, float dx, float dy, float dz, int WidthSeg, int DepthSeg ) )


Defaultproperties

defaultproperties
{
     Height=256.000000
     Width=256.000000
     Breadth=512.000000
     WidthSegments=4
     DepthSegments=2
     GroupName=Terrain
     BitmapFilename="BBTerrain"
     ToolTip="BSP Based Terrain"
}

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Creation time: Fr 7.6.2013 13:15:05.536 - Created with UnCodeX