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Botpack.UT_WallHit

Extends
BulletImpact

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- Botpack.BulletImpact
         |   
         +-- Botpack.UT_WallHit

Direct Known Subclasses:

ImpactMark, SawHit, UT_HeavyWallHitEffect, UT_LightWallHitEffect

Variables Summary
floatChipOdds
intMaxChips
intMaxSparks
rotatorRealRotation
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function SpawnEffects ()))
function SpawnSound ()))
function Tick (float DeltaTime))
StartUp
Inherited Functions from Botpack.BulletImpact
AnimEnd, PostBeginPlay

States Summary
StartUp Source code
Auto state StartUp
Tick


Variables Detail

ChipOdds Source code

var float ChipOdds;

MaxChips Source code

var int MaxChips;

MaxSparks Source code

var int MaxSparks;

RealRotation Source code

var rotator RealRotation;


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( ) )

SpawnSound Source code

simulated function SpawnSound ( ) )

Tick StartUp Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     MaxChips=2
     MaxSparks=3
     ChipOdds=0.200000
     bNetOptional=True
     RemoteRole=ROLE_SimulatedProxy
}

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Creation time: Fr 7.6.2013 13:15:22.714 - Created with UnCodeX