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Botpack.UT_ShieldBelt

Extends
TournamentPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Botpack.TournamentPickup
            |   
            +-- Botpack.UT_ShieldBelt

Variables Summary
UT_ShieldBeltEffectMyEffect
firetextureTeamFireTextures[4]
intTeamNum
textureTeamTextures[4]
UT_ShieldBelt
stringTeamFireTextureStrings[4]
stringTeamTextureStrings[4]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function ArmorImpactEffect (vector HitLocation))
eventfloat BotDesireability (pawn Bot ))
function Destroyed ()))
functionbool HandlePickupQuery (inventory Item ))
function PickupFunction (Pawn Other))
function SetEffectTexture ()))
function Timer ()))
Inherited Functions from Botpack.TournamentPickup
BecomeItem, FireEffect
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Variables Detail

MyEffect Source code

var UT_ShieldBeltEffect MyEffect;

TeamFireTextures[4] Source code

var firetexture TeamFireTextures[4];

TeamNum Source code

var int TeamNum;

TeamTextures[4] Source code

var texture TeamTextures[4];

UT_ShieldBelt

TeamFireTextureStrings[4] Source code

var(UT_ShieldBelt) string TeamFireTextureStrings[4];

TeamTextureStrings[4] Source code

var(UT_ShieldBelt) string TeamTextureStrings[4];


Functions Detail

ArmorImpactEffect Source code

function ArmorImpactEffect ( vector HitLocation) )

BotDesireability Source code

event float BotDesireability ( pawn Bot ) )

Destroyed Source code

function Destroyed ( ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( inventory Item ) )

PickupFunction Source code

function PickupFunction ( Pawn Other) )

SetEffectTexture Source code

function SetEffectTexture ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     TeamFireTextureStrings(0)="UnrealShare.Belt_fx.ShieldBelt.RedShield"
     TeamFireTextureStrings(1)="UnrealShare.Belt_fx.ShieldBelt.BlueShield"
     TeamFireTextureStrings(2)="UnrealShare.Belt_fx.ShieldBelt.Greenshield"
     TeamFireTextureStrings(3)="UnrealShare.Belt_fx.ShieldBelt.N_Shield"
     TeamTextureStrings(0)="UnrealShare.Belt_fx.ShieldBelt.newred"
     TeamTextureStrings(1)="UnrealShare.Belt_fx.ShieldBelt.newblue"
     TeamTextureStrings(2)="UnrealShare.Belt_fx.ShieldBelt.newgreen"
     TeamTextureStrings(3)="UnrealShare.Belt_fx.ShieldBelt.newgold"
     TeamFireTextures(0)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
     TeamFireTextures(1)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
     TeamFireTextures(2)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
     TeamFireTextures(3)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
     TeamTextures(0)=Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
     TeamTextures(1)=Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
     TeamTextures(2)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
     TeamTextures(3)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
     bDisplayableInv=True
     PickupMessage="You got the Shield Belt."
     ItemName="ShieldBelt"
     RespawnTime=60.000000
     PickupViewMesh=LodMesh'Botpack.ShieldBeltMeshM'
     ProtectionType1=ProtectNone
     ProtectionType2=ProtectNone
     Charge=150
     ArmorAbsorption=100
     bIsAnArmor=True
     AbsorptionPriority=10
     MaxDesireability=3.000000
     PickupSound=Sound'UnrealShare.Pickups.BeltSnd'
     DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2'
     Icon=Texture'UnrealShare.Icons.I_ShieldBelt'
     bOwnerNoSee=True
     RemoteRole=ROLE_DumbProxy
     Mesh=LodMesh'Botpack.ShieldBeltMeshM'
     CollisionRadius=25.000000
     CollisionHeight=10.000000
}

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Creation time: Fr 7.6.2013 13:15:22.589 - Created with UnCodeX