defaultproperties
{
TeamFireTextureStrings(0)="UnrealShare.Belt_fx.ShieldBelt.RedShield"
TeamFireTextureStrings(1)="UnrealShare.Belt_fx.ShieldBelt.BlueShield"
TeamFireTextureStrings(2)="UnrealShare.Belt_fx.ShieldBelt.Greenshield"
TeamFireTextureStrings(3)="UnrealShare.Belt_fx.ShieldBelt.N_Shield"
TeamTextureStrings(0)="UnrealShare.Belt_fx.ShieldBelt.newred"
TeamTextureStrings(1)="UnrealShare.Belt_fx.ShieldBelt.newblue"
TeamTextureStrings(2)="UnrealShare.Belt_fx.ShieldBelt.newgreen"
TeamTextureStrings(3)="UnrealShare.Belt_fx.ShieldBelt.newgold"
TeamFireTextures(0)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
TeamFireTextures(1)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
TeamFireTextures(2)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
TeamFireTextures(3)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
TeamTextures(0)=Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
TeamTextures(1)=Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
TeamTextures(2)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
TeamTextures(3)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
bDisplayableInv=True
PickupMessage="You got the Shield Belt."
ItemName="ShieldBelt"
RespawnTime=60.000000
PickupViewMesh=LodMesh'Botpack.ShieldBeltMeshM'
ProtectionType1=ProtectNone
ProtectionType2=ProtectNone
Charge=150
ArmorAbsorption=100
bIsAnArmor=True
AbsorptionPriority=10
MaxDesireability=3.000000
PickupSound=Sound'UnrealShare.Pickups.BeltSnd'
DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2'
Icon=Texture'UnrealShare.Icons.I_ShieldBelt'
bOwnerNoSee=True
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'Botpack.ShieldBeltMeshM'
CollisionRadius=25.000000
CollisionHeight=10.000000
}
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