Botpack.UT_Invisibility
- Extends
- TournamentPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- Botpack.TournamentPickup
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+-- Botpack.UT_Invisibility
Direct Known Subclasses:
UT_Stealth
function Activate ( ) )
function BeginState ( ) )
ChangedWeapon Activated Source code
function ChangedWeapon ( ) )
function endstate ( ) )
SetOwnerDisplay Activated Source code
function SetOwnerDisplay ( ) )
function Timer ( ) )
defaultproperties
{
ExpireMessage="Invisibility has worn off."
bAutoActivate=True
bActivatable=True
bDisplayableInv=True
PickupMessage="You have Invisibility."
ItemName="Invisibility"
RespawnTime=120.000000
PickupViewMesh=LodMesh'Botpack.invis2M'
Charge=100
MaxDesireability=1.200000
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.Invisible'
RemoteRole=ROLE_DumbProxy
Texture=FireTexture'UnrealShare.Belt_fx.Invis.Invis'
Mesh=LodMesh'Botpack.invis2M'
CollisionRadius=15.000000
CollisionHeight=20.000000
}
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Creation time: Fr 7.6.2013 13:15:22.480 - Created with
UnCodeX