Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- Botpack.TournamentGameInfo | +-- Botpack.UTIntro | +-- Botpack.TrophyGame
Variables Summary | |
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rotator | CorrectRotation |
Class<Trophy> | NewTrophyClass |
int | TrophyTime |
Inherited Variables from Botpack.UTIntro |
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bOpened, CityIntroHUDClass, TickCount |
Functions Summary | ||
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![]() | AcceptInventory (pawn PlayerPawn)) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | PlayTrophyEffect (Trophy NewTrophy)) | |
![]() | Timer ())) |
Inherited Functions from Botpack.UTIntro |
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AcceptInventory, CanSpectate, Login, PlaySpawnEffect, PlayTeleportEffect, PreBeginPlay, SetPause, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HUDType=Class'Botpack.CHEOLHUD' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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