| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- Botpack.TournamentGameInfo
|
+-- Botpack.UTIntro
|
+-- Botpack.TrophyGame
| Variables Summary | |
|---|---|
| rotator | CorrectRotation |
| Class<Trophy> | NewTrophyClass |
| int | TrophyTime |
| Inherited Variables from Botpack.UTIntro |
|---|
| bOpened, CityIntroHUDClass, TickCount |
| Functions Summary | ||
|---|---|---|
![]() | AcceptInventory (pawn PlayerPawn)) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | PlayTrophyEffect (Trophy NewTrophy)) | |
![]() | Timer ())) | |
| Inherited Functions from Botpack.UTIntro |
|---|
| AcceptInventory, CanSpectate, Login, PlaySpawnEffect, PlayTeleportEffect, PreBeginPlay, SetPause, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
AcceptInventory Source code
Login Source code
PlayTrophyEffect Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { HUDType=Class'Botpack.CHEOLHUD' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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