| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Botpack.Razor2
|
+-- Botpack.Razor2Alt
| Variables Summary |
|---|
| Inherited Variables from Botpack.Razor2 |
|---|
| bCanHitInstigator, bHitWater, NumWallHits |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BlowUp (vector HitLocation)) Flying | |
![]() | Explode (vector HitLocation, vector HitNormal)) Flying | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | PostBeginPlay ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
| Inherited Functions from Botpack.Razor2 |
|---|
| BeginState, HitWall, ProcessTouch, SetRoll, SetUp, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BlowUp, Explode, HitWall, ProcessTouch |
| Functions Detail |
|---|
BlowUp Flying Source code
Explode Flying Source code
HitWall Flying Source code
PostBeginPlay Source code
ProcessTouch Flying Source code| Defaultproperties |
|---|
defaultproperties { Damage=34.000000 MomentumTransfer=87000 MyDamageType=RipperAltDeath SpawnSound=Sound'Botpack.ripper.RazorAlt' ExplosionDecal=Class'Botpack.RipperMark' LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=23 LightRadius=3 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||