Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Botpack.Razor2 | +-- Botpack.Razor2Alt
Variables Summary |
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Inherited Variables from Botpack.Razor2 |
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bCanHitInstigator, bHitWater, NumWallHits |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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BlowUp (vector HitLocation)) Flying | ||
Explode (vector HitLocation, vector HitNormal)) Flying | ||
HitWall (vector HitNormal, actor Wall)) Flying | ||
PostBeginPlay ())) | ||
ProcessTouch (Actor Other, Vector HitLocation)) Flying |
Inherited Functions from Botpack.Razor2 |
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BeginState, HitWall, ProcessTouch, SetRoll, SetUp, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
BlowUp, Explode, HitWall, ProcessTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Damage=34.000000 MomentumTransfer=87000 MyDamageType=RipperAltDeath SpawnSound=Sound'Botpack.ripper.RazorAlt' ExplosionDecal=Class'Botpack.RipperMark' LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=23 LightRadius=3 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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