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Botpack.BloodSplat

Extends
Scorch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decal
      |   
      +-- Botpack.Scorch
         |   
         +-- Botpack.BloodSplat

Variables Summary
textureSplats[10]
Inherited Variables from Botpack.Scorch
bAttached, bImportant, bStartedLife
Inherited Variables from Engine.Decal
LastRenderedTime, MultiDecalLevel, SurfList

Functions Summary
function BeginPlay ()))
Inherited Functions from Botpack.Scorch
PostBeginPlay, Timer
Inherited Functions from Engine.Decal
AttachDecal, AttachToSurface, Destroyed, DetachDecal, PostBeginPlay, Update


Variables Detail

Splats[10] Source code

var texture Splats[10];


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     Splats(0)=Texture'Botpack.BloodSplat1'
     Splats(1)=Texture'Botpack.BloodSplat2'
     Splats(2)=Texture'Botpack.BloodSplat3'
     Splats(3)=Texture'Botpack.BloodSplat4'
     Splats(4)=Texture'Botpack.BloodSplat5'
     Splats(5)=Texture'Botpack.BloodSplat6'
     Splats(6)=Texture'Botpack.BloodSplat7'
     Splats(7)=Texture'Botpack.BloodSplat8'
     Splats(8)=Texture'Botpack.BloodSplat9'
     Splats(9)=Texture'Botpack.BloodSplat10'
     bImportant=False
     MultiDecalLevel=0
     Texture=Texture'Botpack.BloodSplat1'
     DrawScale=0.350000
}

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Creation time: Fr 7.6.2013 13:14:29.654 - Created with UnCodeX