| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Botpack.UT_BioGel
|
+-- Botpack.BioSplash
| Variables Summary |
|---|
| Inherited Variables from Botpack.UT_BioGel |
|---|
| BaseOffset, bCheckedSurface, bOnGround, MyFear, numBio, SurfaceNormal, wallTime |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | ProcessTouch (Actor Other, vector HitLocation)) Flying | |
| Inherited Functions from Botpack.UT_BioGel |
|---|
| AnimEnd, BeginState, CheckSurface, Destroyed, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| ProcessTouch |
| Functions Detail |
|---|
ProcessTouch Flying Source code| Defaultproperties |
|---|
defaultproperties { speed=300.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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