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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Botpack.UT_Decoration | +-- Botpack.Barrel2
Variables Summary |
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Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary |
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Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Defaultproperties |
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defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.barrel2M' DrawScale=0.250000 CollisionHeight=30.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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