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Botpack.Barrel2

Extends
UT_Decoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Botpack.UT_Decoration
         |   
         +-- Botpack.Barrel2

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'Botpack.barrel2M'
     DrawScale=0.250000
     CollisionHeight=30.000000
     bCollideActors=True
     bBlockActors=True
     bBlockPlayers=True
}

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Creation time: Fr 7.6.2013 13:14:28.422 - Created with UnCodeX