Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTMenu.DemoStoryWindow


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
class DemoStoryWindow extends UWindowWindow;

#exec TEXTURE IMPORT NAME=MediumU1 FILE=TEXTURES\U1.PCX GROUP=Skins MIPS=OFF FLAGS=2
#exec TEXTURE IMPORT NAME=MediumU2 FILE=TEXTURES\U2.PCX GROUP=Skins MIPS=OFF FLAGS=2
#exec TEXTURE IMPORT NAME=MediumU3 FILE=TEXTURES\U3.PCX GROUP=Skins MIPS=OFF FLAGS=2
#exec TEXTURE IMPORT NAME=MediumU4 FILE=TEXTURES\U4.PCX GROUP=Skins MIPS=OFF FLAGS=2

var() localized string Title;
var() localized string Message[5];

var float YOffset2;

var float TimeCount;

event Tick(float Delta)
{
    Super.Tick(Delta);

    YOffset2 -= Delta*20;
}

function Created()
{
    local int i;
    local int W, H;
    local float XWidth, YHeight, XMod, YMod, XPos, YPos;
    local color TextColor;

    Super.Created();

    Root.SetScale(1);

    bLeaveOnScreen = True;
    bAlwaysOnTop = True;
    class'UTLadder'.Static.SetupWinParams(Self, Root, W, H);

    XMod = 4*W;
    YMod = 3*H;

    YOffset2 = WinHeight;

    Root.Console.bBlackout = True;

    TimeCount = 0.1;
}

function Paint(Canvas C, float X, float Y)
{
    local int XOffset, YOffset;
    local int W, H, FontSize, i;
    local float XWidth, YHeight, XMod, YMod, XPos, YPos, XL, YL, YL2, XScale, YScale;
    local float OldClipX, OldClipY, OldOrgX, OldOrgY;

    class'UTLadder'.Static.SetupWinParams(Self, Root, W, H);

    XMod = 4*W;
    YMod = 3*H;

    XOffset = (WinWidth - (4 * W)) / 2;
    YOffset = (WinHeight - (3 * H)) / 2;

    OldClipX = C.ClipX;
    OldClipY = C.ClipY;
    OldOrgX = C.OrgX;
    OldOrgY = C.OrgY;

    // U symbol.
    XScale = 256.0/1024 * XMod;
    YScale = 256.0/768 * YMod;

    DrawStretchedTexture( C, C.ClipX/2 - XScale,      C.ClipY/2 - YScale,      XScale, YScale, texture'MediumU1' );
    DrawStretchedTexture( C, C.ClipX/2, C.ClipY/2 - YScale,      XScale, YScale, texture'MediumU2' );
    DrawStretchedTexture( C, C.ClipX/2 - XScale,      C.ClipY/2, XScale, YScale, texture'MediumU3' );
    DrawStretchedTexture( C, C.ClipX/2, C.ClipY/2, XScale, YScale, texture'MediumU4' );

    C.SetClip(WinWidth*2/3, WinHeight);
    C.SetOrigin(WinWidth/6, 0);

    C.Font = class'FontInfo'.Static.GetStaticBigFont( C.ClipX );
    FontSize = 18;

    C.DrawColor.R = 255;
    C.DrawColor.G = 255;
    C.DrawColor.B = 255;

    // Title...
    C.StrLen(Title, XL, YL);
    C.SetPos((C.ClipX - XL)/2, YOffset2 + YL2);
    C.DrawText(Title, False);
    YL2 += YL + FontSize;
    C.SetPos(0.0, YOffset2 + YL2);

    for (i=0; i<5; i++)
    {
        C.DrawText(Message[i], False);
        C.StrLen(Message[i], XL, YL);
        YL2 += YL + FontSize*3;
        C.SetPos(0.0, YOffset2 + YL2);
    }

    C.SetClip(OldClipX, OldClipY);
    C.SetOrigin(OldOrgX, OldOrgY);

    Root.Console.bBlackout = True;
}

function Close(optional bool bByParent)
{
    Root.Console.bBlackout = False;
    Root.Console.bLocked = False;
    Root.Console.bNoDrawWorld = Root.Console.ShowDesktop;
    UMenuRootWindow(Root).MenuBar.ShowWindow();
    Super.Close(bByParent);
}

defaultproperties
{
     Title="Congratulations!"
     Message(0)="Thank you for playing the demo version of Unreal Tournament.  So much more is in store for you in the full version of the game.  You'll get 50 levels of pure gaming excitement, all the weapons, new game modes and much, much more.  For complete information about pricing, availability and the latest news point your web browser to http://www.UnrealTournament.com."
     Message(2)="This demo is based on a pre-release version of Unreal Tournament and you might experience problems with it.  We would sincerely appreciate your help in tracking down bugs.  Feel free to report any problems you encountered by sending an email to utbugs@epicgames.com."
     Message(3)="Thanks again for playing the Unreal Tournament demo!"
     Message(4)="Press [ESC] to continue."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 19.5.2005 19:42:16.000 - Creation time: Fr 7.6.2013 13:15:38.783 - Created with UnCodeX