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//============================================================================= // Suits. //============================================================================= class Suits extends Pickup; #exec TEXTURE IMPORT NAME=I_Suit FILE=TEXTURES\HUD\i_Suit.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=Suit ANIVFILE=MODELS\bsuit_a.3D DATAFILE=MODELS\bsuit_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Suit X=0 Y=100 Z=40 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=Suit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Asuit1 FILE=MODELS\bsuit.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=Suit X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=Suit NUM=1 TEXTURE=Asuit1 function PickupFunction(Pawn Other) { local inventory inv2; if (Other.Inventory==None) Return; for( Inv2=Other.Inventory; Inv2!=None; Inv2=Inv2.Inventory ) if (Suits(Inv2)!=None && Inv2.class!=class) Inv2.Destroy(); } defaultproperties { bDisplayableInv=True RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.Suit' ProtectionType1=ProtectNone ProtectionType2=ProtectNone MaxDesireability=1.700000 Icon=Texture'UnrealShare.Icons.I_Suit' RemoteRole=ROLE_DumbProxy DrawType=DT_None AmbientGlow=64 CollisionRadius=26.000000 CollisionHeight=39.000000 } |
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