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//============================================================================= // Stomach. //============================================================================= class Stomach extends PlayerChunks; #exec MESH IMPORT MESH=stomachM ANIVFILE=MODELS\g_stm_a.3D DATAFILE=MODELS\g_stm_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=stomachM X=0 Y=0 Z=0 YAW=64 PITCH=128 #exec MESH SEQUENCE MESH=stomachM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=stomachM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jparts1 FILE=MODELS\g_parts.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=stomachM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=stomachM NUM=1 TEXTURE=Jparts1 defaultproperties { Mesh=LodMesh'UnrealShare.stomachM' CollisionRadius=7.000000 CollisionHeight=3.000000 } |
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