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//============================================================================= // BloodPuff. //============================================================================= class BloodPuff extends SpriteSmokePuff; #exec OBJ LOAD FILE=textures\BloodyPuff.utx PACKAGE=UnrealShare.BloodyPuff defaultproperties { SSprites(0)=Texture'UnrealShare.BloodyPuff.bp_A01' SSprites(1)=Texture'UnrealShare.BloodyPuff.bp8_a00' SSprites(2)=Texture'UnrealShare.BloodyPuff.Bp6_a00' SSprites(3)=None SSprites(4)=None SSprites(5)=None SSprites(6)=None SSprites(7)=None SSprites(8)=None SSprites(9)=None NumSets=3 RisingRate=-50.000000 bHighDetail=True LifeSpan=0.500000 Texture=Texture'UnrealShare.BloodyPuff.bp_A01' } |
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