Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // MaleTwoBot. //============================================================================= class MaleTwoBot extends MaleBot; #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\male\jump10.WAV" NAME="MJump2" GROUP="Male" #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\male\land10.WAV" NAME="MLand2" GROUP="Male" function ForceMeshToExist() { Spawn(class'MaleTwo'); } defaultproperties { CarcassType=Class'UnrealI.MaleTwoCarcass' LandGrunt=Sound'UnrealI.Male.MLand2' JumpSound=Sound'UnrealI.Male.MJump2' Skin=Texture'UnrealShare.Skins.Ash' Mesh=LodMesh'UnrealI.Male2' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |