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class UMenuLoadGameWindow extends UMenuFramedWindow; function Created() { bStatusBar = False; bSizable = False; Super.Created(); if (Root.WinWidth < 640) { SetSize(220, 200); //UMenuLoadGameClientWindow(ClientArea).SetScrollable(true); } else { SetSize(220, 340); } WinLeft = Root.WinWidth/2 - WinWidth/2; WinTop = Root.WinHeight/2 - WinHeight/2; } defaultproperties { ClientClass=Class'UMenu.UMenuLoadGameScrollClient' WindowTitle="Load Game" } |
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