Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SavedMove


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
//=============================================================================
// SavedMove is used during network play to buffer recent client moves,
// for use when the server modifies the clients actual position, etc.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class SavedMove extends Info;

// also stores info in Acceleration attribute
var SavedMove NextMove;     // Next move in linked list.
var float TimeStamp;        // Time of this move.
var float Delta;            // Distance moved.
var bool    bRun;
var bool    bDuck;
var bool    bPressedJump;
var bool    bFire;
var bool    bAltFire;
var bool    bForceFire;
var bool    bForceAltFire;
var EDodgeDir DodgeMove;    // Dodge info.

final function Clear()
{
    TimeStamp = 0;
    Delta = 0;
    DodgeMove = DODGE_None;
    Acceleration = vect(0,0,0);
    bFire = false;
    bRun = false;
    bDuck = false;
    bAltFire = false;
    bPressedJump = false;
    bForceFire = false;
    bForceAltFire = false;
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:56.677 - Created with UnCodeX