Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.RoundRobin


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
//=============================================================================
// RoundRobin: Each time it's triggered, it advances through a list of
// outgoing events.
//=============================================================================
class RoundRobin extends Triggers;

var() name OutEvents[16]; // Events to generate.
var() bool bLoop;         // Whether to loop when get to end.
var int i;                // Internal counter.

//
// When RoundRobin is triggered...
//
function Trigger( actor Other, pawn EventInstigator )
{
    local actor A;
    if( OutEvents[i] != '' )
    {
        foreach AllActors( class 'Actor', A, OutEvents[i] )     
        {
            A.Trigger( Self, EventInstigator );
        }
        if( ++i>=ArrayCount(OutEvents) || OutEvents[i]=='' )
        {
            if( bLoop ) i=0;
            else
                SetCollision(false,false,false);
        }
    }
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:56.677 - Created with UnCodeX