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de.IdentitySymbol


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//=============================================================================
// IdentitySymbol. - just a sprite displayed above team mates
//                   instanced by the TBMutator
// Steve Sinclair, Digital Extremes, Jan 4, 2000
//=============================================================================
class IdentitySymbol expands Effects;

#exec TEXTURE IMPORT NAME=TSignB FILE=Textures\Tsignb.pcx GROUP=DE Mips=Off Flags=2
#exec TEXTURE IMPORT NAME=TSignR FILE=Textures\Tsignr.pcx GROUP=DE Mips=Off Flags=2
#exec TEXTURE IMPORT NAME=TSignG FILE=Textures\Tsigng.pcx GROUP=DE Mips=Off Flags=2
#exec TEXTURE IMPORT NAME=TSignY FILE=Textures\Tsigny.pcx GROUP=DE Mips=Off Flags=2

defaultproperties
{
     bHidden=True
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Sprite
     Style=STY_None
     Texture=Texture'Botpack.Icons.I_TeamR'
     ScaleGlow=2.000000
     AmbientGlow=159
     Mass=0.000000
}

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Class file time: So 4.5.2008 11:16:20.000 - Creation time: Fr 7.6.2013 13:15:47.519 - Created with UnCodeX