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Botpack.WarExplosion


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//=============================================================================
// WarExplosion.
//=============================================================================
class WarExplosion extends AnimSpriteEffect;

#exec OBJ LOAD FILE=textures\WarExplo.utx PACKAGE=BotPack.WarExplosionS
#exec AUDIO IMPORT FILE="sounds\Warhead\warheadEXPLO.wav" NAME="WarExplo" GROUP="Redeemer"

simulated function PostBeginPlay()
{
    local actor a;

    Super.PostBeginPlay();
    if ( !Level.bHighDetailMode ) 
        Drawscale = 1.9;
    PlaySound (EffectSound1,,12.0,,3000);   
    Texture = Default.Texture;
}

defaultproperties
{
     NumFrames=18
     Pause=0.050000
     EffectSound1=Sound'Botpack.Redeemer.WarExplo'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=1.000000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=Texture'Botpack.WarExplosionS.we_a00'
     DrawScale=2.800000
     LightEffect=LE_NonIncidence
     LightRadius=12
     bCorona=False
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:27.223 - Created with UnCodeX