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class WallCrack expands Scorch; #exec TEXTURE IMPORT NAME=WallCrack1 FILE=TEXTURES\DECALS\Flak_crk1.PCX LODSET=2 #exec TEXTURE IMPORT NAME=WallCrack2 FILE=TEXTURES\DECALS\Flak_crk2.PCX LODSET=2 simulated function BeginPlay() { if ( FRand() < 0.5 ) Texture = texture'Botpack.WallCrack1'; else Texture = texture'Botpack.WallCrack2'; } defaultproperties { bImportant=False MultiDecalLevel=0 Texture=Texture'Botpack.WallCrack1' DrawScale=0.400000 } |
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