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class VisibleTeleporter extends Teleporter; var UTTeleEffect T; simulated function Destroyed() { if ( T != None ) T.Destroy(); Super.Destroyed(); } simulated function PostBeginPlay() { LoopAnim('Teleport', 2.0, 0.0); T = spawn(class'UTTeleeffect'); T.lifespan = 0.0; } defaultproperties { bStatic=False bHidden=False DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'Botpack.Tele2' bUnlit=True } |
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