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//============================================================================= // UT_SpriteBallChild. //============================================================================= class UT_SpriteBallChild extends UT_SpriteBallExplosion; simulated function PostBeginPlay() { Texture = SpriteAnim[int(FRand()*5)]; DrawScale = FRand()*0.5+0.9; } defaultproperties { SpriteAnim(1)=Texture'Botpack.UT_Explosions.Exp7_a00' SpriteAnim(2)=Texture'Botpack.UT_Explosions.Exp6_a00' SpriteAnim(3)=Texture'Botpack.UT_Explosions.Exp5_a00' SpriteAnim(4)=Texture'Botpack.UT_Explosions.Exp4_a00' bHighDetail=True RemoteRole=ROLE_None DrawScale=1.200000 LightType=LT_None LightEffect=LE_None } |
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