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Botpack.UT_SpriteBallChild


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//=============================================================================
// UT_SpriteBallChild.
//=============================================================================
class UT_SpriteBallChild extends UT_SpriteBallExplosion;

simulated function PostBeginPlay()
{
    Texture = SpriteAnim[int(FRand()*5)];
    DrawScale = FRand()*0.5+0.9;
}

defaultproperties
{
     SpriteAnim(1)=Texture'Botpack.UT_Explosions.Exp7_a00'
     SpriteAnim(2)=Texture'Botpack.UT_Explosions.Exp6_a00'
     SpriteAnim(3)=Texture'Botpack.UT_Explosions.Exp5_a00'
     SpriteAnim(4)=Texture'Botpack.UT_Explosions.Exp4_a00'
     bHighDetail=True
     RemoteRole=ROLE_None
     DrawScale=1.200000
     LightType=LT_None
     LightEffect=LE_None
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.591 - Created with UnCodeX