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//============================================================================= // ut_headmale. //============================================================================= class UT_HeadMale extends UTHeads; #exec MESH IMPORT MESH=headmalem ANIVFILE=MODELS\headmale_a.3D DATAFILE=MODELS\headmale_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=headmalem X=0 Y=0 Z=0 YAW=64 PITCH=64 #exec MESH SEQUENCE MESH=headmalem SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=headmalem SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=MMT1 FILE=MODELS\headmale.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=headmalem X=0.07 Y=0.07 Z=0.14 #exec MESHMAP SETTEXTURE MESHMAP=headmalem NUM=1 TEXTURE=MMT1 defaultproperties { Mesh=LodMesh'Botpack.headmalem' } |
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