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Botpack.UT_GreenBloodPuff


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//=============================================================================
// UT_GreenBloodPuff.
//=============================================================================
class UT_GreenBloodPuff extends UT_SpriteSmokePuff;

#exec OBJ LOAD FILE=..\UnrealShare\textures\SmokeGreen.utx PACKAGE=UnrealShare.SmokeGreen

defaultproperties
{
     SSprites(0)=Texture'UnrealShare.SmokeGreen.gs_A00'
     SSprites(1)=Texture'UnrealShare.SmokeGreen.gs2_A00'
     SSprites(2)=Texture'UnrealShare.SmokeGreen.gs3_A00'
     SSprites(3)=None
     RisingRate=-50.000000
     NumSets=3
     Pause=0.070000
     LifeSpan=0.500000
     Texture=Texture'UnrealShare.SmokeGreen.gs2_A00'
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.466 - Created with UnCodeX