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//============================================================================= // UT_GreenBloodPuff. //============================================================================= class UT_GreenBloodPuff extends UT_SpriteSmokePuff; #exec OBJ LOAD FILE=..\UnrealShare\textures\SmokeGreen.utx PACKAGE=UnrealShare.SmokeGreen defaultproperties { SSprites(0)=Texture'UnrealShare.SmokeGreen.gs_A00' SSprites(1)=Texture'UnrealShare.SmokeGreen.gs2_A00' SSprites(2)=Texture'UnrealShare.SmokeGreen.gs3_A00' SSprites(3)=None RisingRate=-50.000000 NumSets=3 Pause=0.070000 LifeSpan=0.500000 Texture=Texture'UnrealShare.SmokeGreen.gs2_A00' } |
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