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//============================================================================= // UT_BloodPuff. //============================================================================= class UT_BloodPuff extends UT_SpriteSmokePuff; #exec OBJ LOAD FILE=..\Unrealshare\textures\BloodyPuff.utx PACKAGE=UnrealShare.BloodyPuff defaultproperties { SSprites(0)=Texture'UnrealShare.BloodyPuff.bp_A01' SSprites(1)=Texture'UnrealShare.BloodyPuff.bp8_a00' SSprites(2)=Texture'UnrealShare.BloodyPuff.Bp6_a00' SSprites(3)=None RisingRate=-50.000000 NumSets=3 bHighDetail=True LifeSpan=0.500000 Texture=Texture'UnrealShare.BloodyPuff.bp_A01' } |
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