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Botpack.RocketPack


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//=============================================================================
// RocketPack.
//=============================================================================
class RocketPack extends TournamentAmmo;

#exec MESH IMPORT MESH=RocketPackMesh ANIVFILE=MODELS\eightballammo_a.3D DATAFILE=MODELS\eightballammo_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RocketPackMesh X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=RocketPackMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JRocketPack1 FILE=MODELS\eightballammo.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=RocketPackMesh X=0.036 Y=0.036 Z=0.072
#exec MESHMAP SETTEXTURE MESHMAP=RocketPackMesh NUM=1 TEXTURE=JRocketPack1

defaultproperties
{
     AmmoAmount=12
     MaxAmmo=48
     UsedInWeaponSlot(5)=1
     PickupMessage="You picked up a rocket pack."
     PickupViewMesh=LodMesh'Botpack.RocketPackMesh'
     MaxDesireability=0.300000
     Physics=PHYS_Falling
     Mesh=LodMesh'Botpack.RocketPackMesh'
     CollisionRadius=27.000000
     CollisionHeight=12.000000
     bCollideActors=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:56.646 - Created with UnCodeX