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//============================================================================= // RocketPack. //============================================================================= class RocketPack extends TournamentAmmo; #exec MESH IMPORT MESH=RocketPackMesh ANIVFILE=MODELS\eightballammo_a.3D DATAFILE=MODELS\eightballammo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=RocketPackMesh X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=RocketPackMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JRocketPack1 FILE=MODELS\eightballammo.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=RocketPackMesh X=0.036 Y=0.036 Z=0.072 #exec MESHMAP SETTEXTURE MESHMAP=RocketPackMesh NUM=1 TEXTURE=JRocketPack1 defaultproperties { AmmoAmount=12 MaxAmmo=48 UsedInWeaponSlot(5)=1 PickupMessage="You picked up a rocket pack." PickupViewMesh=LodMesh'Botpack.RocketPackMesh' MaxDesireability=0.300000 Physics=PHYS_Falling Mesh=LodMesh'Botpack.RocketPackMesh' CollisionRadius=27.000000 CollisionHeight=12.000000 bCollideActors=True } |
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