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//============================================================================= // Lightcone. //============================================================================= class LightCone expands Decoration; #exec MESH IMPORT MESH=lightcone1 ANIVFILE=MODELS\lightcone_a.3D DATAFILE=MODELS\lightcone_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=lightcone1 X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=lightcone1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jlightcone11 FILE=MODELS\lightcone.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=lightcone1 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=lightcone1 NUM=1 TEXTURE=Jlightcone11 defaultproperties { DrawType=DT_Mesh Style=STY_Modulated Mesh=LodMesh'Botpack.lightcone1' ScaleGlow=0.300000 bUnlit=True } |
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