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//============================================================================= // lightbox. //============================================================================= class LightBox extends UT_Decoration; #exec MESH IMPORT MESH=lightboxM ANIVFILE=MODELS\lightbox_a.3D DATAFILE=MODELS\lightbox_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=lightboxM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=lightboxM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=lightboxM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jlightbox FILE=MODELS\lightbox.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=lightboxM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=lightboxM NUM=1 TEXTURE=jlightbox defaultproperties { DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'Botpack.lightboxM' bUnlit=True } |
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