Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 |
//============================================================================= // LadderDM //============================================================================= class LadderDM extends Ladder; defaultproperties { Matches=14 MapPrefix="DM-" Maps(0)="Tutorial.unr" Maps(1)="Oblivion.unr" Maps(2)="Stalwart.unr" Maps(3)="Fractal.unr" Maps(4)="Turbine.unr" Maps(5)="Codex.unr" Maps(6)="Pressure.unr" Maps(7)="Grinder.unr" Maps(8)="Kgalleon.unr" Maps(9)="Tempest.unr" Maps(10)="Barricade.unr" Maps(11)="Liandri.unr" Maps(12)="Conveyor.unr" Maps(13)="Peak.unr" MapAuthors(0)="Cliff Bleszinski" MapAuthors(1)="Juan Pancho Eekels" MapAuthors(2)="Alan Willard 'Talsiman'" MapAuthors(3)="Dave Ewing" MapAuthors(4)="Cliff Bleszinski" MapAuthors(5)="Cliff Bleszinski" MapAuthors(6)="Pancho Eekels" MapAuthors(7)="Myscha the Sleddog" MapAuthors(8)="Juan Pancho Eekels" MapAuthors(9)="Cliff Bleszinski" MapAuthors(10)="Cliff Bleszinski" MapAuthors(11)="Alan Willard 'Talisman'" MapAuthors(12)="Shane Caudle" MapAuthors(13)="Juan Pancho Eekels" MapTitle(0)="DM Tutorial" MapTitle(1)="Oblivion" MapTitle(2)="Stalwart" MapTitle(3)="Fractal" MapTitle(4)="Turbine" MapTitle(5)="Codex" MapTitle(6)="Pressure" MapTitle(7)="Grinder" MapTitle(8)="Galleon" MapTitle(9)="Tempest" MapTitle(10)="Barricade" MapTitle(11)="Liandri" MapTitle(12)="Conveyor" MapTitle(13)="Peak" MapDescription(0)="Learn the basic rules of Deathmatch in this special training environment. Test your skills against an untrained enemy before entering the tournament proper." MapDescription(1)="The ITV Oblivion is one of Liandri's armored transport ships. It transports new contestants via hyperspace jump from the Initiation Chambers to their first events on Earth. Little do most fighters know, however, that the ship itself is a battle arena." MapDescription(2)="Jerl Liandri purchased this old mechanic's garage as a possible tax dump for his fledgling company, Liandri Mining. Now, Liandri Corp. has converted it into a battle arena. While not very complex, it still manages to claim more lives than the slums of the city in which it lies." MapDescription(3)="LMC public polls have found that the majority of Tournament viewers enjoy fights in 'Real Life' locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the 'Fractal Portal' if any of the yellow LED triggers on the floor are shot." MapDescription(4)="A decaying water-treatment facility that has been purchased for use in the Tourney, the Turbine Facility offers an extremely tight and fast arena for combatants which ensures that there is no running, and no hiding, from certain death." MapDescription(5)="The Codex of Wisdom was to be a fantastic resource for knowledge seeking beings all across the galaxy. It was to be the last place in known space where one could access rare books in their original printed form. However, when the construction crew accidentally tapped into a magma flow, the project was aborted and sold to Liandri at a bargain price for combat purposes." MapDescription(6)="The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such 'interactive' hazards." MapDescription(7)="A former Liandri smelting facility, this complex has proven to be one of the bloodiest arenas for tournament participants. Lovingly called the Heavy Metal Grinder, those who enter can expect nothing less than brutal seek and destroy action." MapDescription(8)="The indigenous people of Koos World are waterborne and find there to be no more fitting an arena than this ancient transport galleon." MapDescription(9)="The Tempest Facility was built specifically for the Tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City." MapDescription(10)="A mysterious and ancient alien castle that hovers above an electrical storm, Orion's Barricade makes for a delightfully dangerous arena of battle." MapDescription(11)="A textbook Liandri ore processing facility located at Earth's Mohorovicic discontinuity roughly below Mexico. Phased ion shields hold back the intense heat and pressure characteristic of deep lithosphere mining." MapDescription(12)="This refinery makes for a particularly well balanced arena. A multilevel central chamber keeps fighters on their toes while the nearby smelting tub keeps them toasty." MapDescription(13)="Originally built by the Nipi Monks in Nepal to escape moral degradation, this serene and beautiful place once called for meditation; until Liandri acquired it for perfect tournament conditions." RankedGame(0)=1 RankedGame(1)=1 RankedGame(2)=2 RankedGame(3)=2 RankedGame(4)=2 RankedGame(5)=3 RankedGame(6)=3 RankedGame(7)=3 RankedGame(8)=3 RankedGame(9)=4 RankedGame(10)=4 RankedGame(11)=4 RankedGame(12)=5 RankedGame(13)=6 FragLimits(0)=3 FragLimits(1)=10 FragLimits(2)=10 FragLimits(3)=15 FragLimits(4)=15 FragLimits(5)=20 FragLimits(6)=20 FragLimits(7)=20 FragLimits(8)=25 FragLimits(9)=25 FragLimits(10)=25 FragLimits(11)=30 FragLimits(12)=30 FragLimits(13)=30 MatchInfo(0)="Botpack.RatedMatchDMTUT" MatchInfo(1)="Botpack.RatedMatchDM1" MatchInfo(2)="Botpack.RatedMatchDM2" MatchInfo(3)="Botpack.RatedMatchDM4" MatchInfo(4)="Botpack.RatedMatchDM3" MatchInfo(5)="Botpack.RatedMatchDM5" MatchInfo(6)="Botpack.RatedMatchDM6" MatchInfo(7)="Botpack.RatedMatchDM7" MatchInfo(8)="Botpack.RatedMatchDM11" MatchInfo(9)="Botpack.RatedMatchDM8" MatchInfo(10)="Botpack.RatedMatchDM9" MatchInfo(11)="Botpack.RatedMatchDM10" MatchInfo(12)="Botpack.RatedMatchDM12" MatchInfo(13)="Botpack.RatedMatchDM13" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |