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class JumpMatch expands Mutator; function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.Game.IsA('DeathMatchPlus') ) DeathMatchPlus(Level.Game).bJumpMatch = true; } function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('UT_JumpBoots') ) return false; return true; } defaultproperties { } |
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