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// Switch 0: Expire Message // OptionalObject is a Pickup class ItemMessagePlus expands LocalMessagePlus; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 0: if (OptionalObject != None) { return Class<Pickup>(OptionalObject).Default.ExpireMessage; } break; } return ""; } defaultproperties { bCenter=True } |
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