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//============================================================================= // FlakAmmo. //============================================================================= class FlakAmmo extends TournamentAmmo; #exec MESH IMPORT MESH=FlakAmmoM ANIVFILE=MODELS\flakammo_a.3D DATAFILE=MODELS\flakammo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FlakAmmoM X=0 Y=0 Z=0 YAW=0 ROLL=0 #exec MESH SEQUENCE MESH=FlakAmmoM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFA1 FILE=MODELS\FlakAmmo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=FlakAmmoM X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=FlakAmmoM NUM=1 TEXTURE=JFA1 defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(6)=1 PickupMessage="You picked up 10 Flak Shells." ItemName="Flak Shells" PickupViewMesh=LodMesh'Botpack.FlakAmmoM' MaxDesireability=0.320000 Mesh=LodMesh'Botpack.FlakAmmoM' CollisionRadius=16.000000 CollisionHeight=11.000000 bCollideActors=True } |
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